When “Minimum” Trumps “Viable” – Risks of the MVP

Uncanny Owl is working on several new projects, and as a small startup, the Minimum Viable Product (MVP) model certainly has appeal. By creating and launching a basic product, companies are able to assess market interest, leverage the community to shape its future into something marketable, and minimize their risk exposure. It’s an inexpensive way to test new ideas and make sure you’re on the right track.

Unfortunately, what we’re finding is that companies are overlooking the “viable” part of the equation. The “minimum” part is certainly important to limit risk exposure and test ideas early on, but if the product doesn’t focus on the “viable” piece too, you’re going to alienate your customers and potentially kill your product while it’s still in its infancy.

sad-manWithout naming names (since we’re clients and want to develop industry relationships), we’ve noticed this a lot lately in the learning-related products we’re using. We’ll buy products with interesting feature sets, only to install them and find out they’re not working as expected or are missing key components that make the tools useless. When we follow up, we’ll get answers about how what we need is coming next month or it’s on the roadmap but there’s no ETA. It’s extraordinarily frustrating to be caught up in someone else’s MVP and only realize it’s an extremely limited MVP after cash has changed hands.

We discovered the same thing recently when we tried to standardize on a mail client for Mac. We gave Airmail a try first. Sure, we understood it was new, but it wouldn’t go up in the app store and get decent reviews if it was broken, right? Only after using it for a few weeks did we realize just how broken it is. Random crashes, disappearing emails, missing basic functionality in all other clients, etc. Weekly updates on their website with change logs for new betas further confirmed that the product just wasn’t production-ready. Rather than a loyal, engaged client who got in at the ground floor, we’re just a frustrated – and likely former – product user.

If the games market is a signal of what’s to come in the enterprise, a lot of businesses are in trouble. Until recently, game companies would give time-limited betas of their products away to get customer feedback and iron out bugs before launch. It was win-win: companies got valuable feedback and real-world data, and gamers got to try out the latest and greatest at no cost. Now, however, game companies (especially indie developers) are getting away with charging launch prices for customers to play around with alpha products. People are expected to pay for early access to broken, incomplete games that may be years away from launch, if they even get to that point. The scary thing is that the model has traction. What happens when more companies start adopting the model and releasing broken software is the new norm? After all, apparently everything is online and patches trump pre-launch QA.

If you’re a developer, please consider waiting until your products actually work before launching – broken products are only going to annoy your early users, and they tend to be the most vocal and have the most potential to help your product succeed. Give careful thought to whether the earlier cash flow is really worth risking your product’s long-term viability.

Captcha is the thermal port on Yahoo’s Death Star

Yahoo’s captcha system is broken.  Horrendously, tragically broken.  Today, my colleague (who holds a Master’s degree) tried to sign up for a Yahoo/Flickr account.  On the last page of the registration process, he ran into a captcha.  After about five attempts to successfully enter the code, he started to laugh and called me over.  But since I’ve only got a Bachelor’s degree, I wasn’t much help.  We would both stare at the image, try listening to the horrendously garbled audio rendition, discuss the possibilities, then submit our best guess.  Unfortunately, even with both of us straining our visual cortexes to their breaking points, it took us five more tries to finally get it right…10 attempts total.  How many people would have given up before making 10 attempts at a captcha?  I’ll give you a hint: Probably the same number of people that choose Google search over Yahoo.

I decided to go back later to try again because I really believed a company like Yahoo couldn’t screw up their registration process – something that is so vitally important to their survival.  The first time must have been a fluke.  Here’s what happened:

First Attempt:

attempt1

Looking good?  No, “Please try this code instead”:

attempt2

 

Okay, this time I must have it right.  Nope!  Wrong again!

attempt3

 

What could this possibly be if not 3G46czFpy?  Nope.

attempt4

 

This one looks like a sure thing.  Right?  Wrong again.

attempt5

 

Fifth time’s a charm?  YES!!  An improvement of 50% over our first attempts.

done

If someone can tell me what I should have entered those first 4 times to have gotten it right, please leave a message in the comments.

There are a few key lessons here:

  • Test everything.
  • User registration is important.  Don’t screw it up.
  • Even big companies sometimes fall over little (but very important) things.
  • Don’t make it hard for someone to be your customer.

Hopefully Yahoo recognizes the importance of this issue and fixes it ASAP.  Their users, employees and shareholders are counting on them.